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There are scores of smaller changes as well, and almost all are for the better and here are just a few. Apparently, the developers accomplished all this by having four different types of AI control each leader (one controls individual units, another manages war strategy, another handles the empires basic development, and the last one plans for the long term).
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Enemy leaders have distinct personalities, presenting you with a variety of challenges as you try to navigate a world full of foreign cultures, and theyre much savvier traders than they used to be. The AI got a significant adjustment as well. When taking a city, your raw firepower is still probably the single most important factor, but sometimes its possible to overcome losing odds with smart strategy. Put all this together and you have a combat system thats focused more on strategy and less on brute force. Another difference is military units take longer to produce but are also more resilient to attack, and yet another is cities can attack invaders even if theres no unit garrisoned in them. Also, the developers turned the series trademark square tiles into hexagons, so that every tile can be attacked from six directions (instead of eight), and the layout of the terrain looks more natural.
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Whereas older versions of Civ allowed players to place multiple military units in a single square and move them around as a group (creating what fans called a stack of doom), Civ V allows only one military unit per tile, forcing players to pay close attention to how they position and move their fighters. But in Civ V, just under the hood lies a completely overhauled system.
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Because you can adjust the speed of time, the size and type of your map, and even the number of foes youll battle, a single game need not take long, but the whole point of Civilization is to win in different ways and on ever-higher difficulty settings.Īll that should sound familiar because the series has been nailing those elements from the get-go. All of these paths require you to navigate countless risk-reward scenarios, and on the higher difficulty settings, theres precious little room for error. To win, you can rule the world (diplomatically or militarily), be the first nation to assemble a space ship, have the highest score when the game ends in 2050, or (new to Civ 5) develop your nations culture to the point that you establish a utopia. You expand its borders, manage its wars, and direct its technological and cultural pursuits. with a small city in the middle of a big world, you build a nation. Longtime fans will also enjoy the fact that Civilization V still feels like Civilization. Longtime fans will relish the chance to pick apart a new system, figuring out which strategies, technologies, and tricks are superior to the others.
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Newcomers to the series will be delighted to know that some of the tweaks, especially the simplified menus and the excellent play-as-you-learn tutorial mode, make Civilization significantly more accessible.
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To put it simply, theres something for everyone here. The real world needs to step aside for a bit, because Civilization is back, and its as addictive as ever. Youre always on the cusp of a major technological breakthrough, in the midst of an epic battle, or consumed by the day-to-day task of managing an empire. If you have a job, a spouse, a school to attend, chores to do, or really any responsibilities whatsoever, take note: Civilization V comes out Tuesday, and its hard to play this game for less than five hours in a sitting.